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The DLL no longer requires Visual C++ Runtime to function. Removed shell_open due to inconsistent behavior on some systems - use shell_do("open", path) instead.Īdded get_color_win, window_set_caption_ext, file_copy_win.
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Source code is now included in the download and is available separately.
Game maker studio pro code library zip#
The example is now distributed as ZIP to circumvent problems with importing. In addition, the example attached demonstrates usage of most of these functions.įixed the issue with file handles not being closed automatically. Returns, whether the operation was successful.Ī more or less precise replica of get_color function from older versions of GameMaker.Ī non-sandboxed function for copying files. If file does not exist, it will be created. Replaces contents of file at given path (no sandboxing) with ones provided. If file does not exist, or an error occurs while retrieving the contents, an empty string is returned. Retrieves contents of text file located at given absolute path (no sandboxing) as string. was completely redesigned Enjoy your stay Added 20 new source codes, 1 new dynamic link library, 1 new tool and 2 Game Maker versions. Uploaded the changelog from Game Maker 4.2 to Game Maker 6.1, Game Maker 8 and Game Maker 7.5 for Mac. This can be useful, if you want to use external tools without specifying absolute paths or having to store them in root of game folder. Created the new category 'Archive' and fixed the download of Game Maker 8.1.141. Similar to shell_execute, but you also get to specify working directory for program (or file) ran. Shell_execute_at (file, args, directory ) You can also use this to open programs with arguments. Common ones are "open", "edit", "print", and availability may vary depending on file type and system configuration. Orders system to do specified action to given file. Will pause game execution for 2.5 seconds. Pauses game execution for given number of milliseconds. Identical to pre-Studio sleep(ms) routine. So I took an evening and made a simplistic DLL library to bring equivalents to some functions (sleep, execute_shell, non-sandboxed I/O) back for Windows target.
Game maker studio pro code library portable#
Neither you can order system to open a file, meaning no external "readmes" to be easily hooked up with game, nor portable configuration files, and some other limitations. While working on one of recent projects, I've stumbled upon few common issues that many meet - even if you are only targeting Windows in GameMaker: Studio, you cannot access files outside the game's AppData directory (not even in program directory).